AndroidClientEngine
class AndroidClientEngine : HttpClientEngineBase
Android client engine
Constructors
AndroidClientEngine(config: AndroidEngineConfig) Android client engine |
Properties
val config: AndroidEngineConfig Engine configuration |
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val dispatcher: CoroutineDispatcher CoroutineDispatcher specified for io operations. |
Inherited Properties
open val coroutineContext: <ERROR CLASS> |
Functions
suspend fun execute(data: HttpRequestData): HttpResponseData Creates a new HttpClientCall specific for this engine, using a request data. |
Inherited Functions
open fun close(): Unit |
Extension Functions
fun CoroutineScope. fun CoroutineScope.decodeChunked( Start a chunked stream decoder coroutine |
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fun <TEngine : ApplicationEngine, TConfiguration : Configuration> CoroutineScope.embeddedServer( Creates an embedded server with the given factory, listening on host:port |
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fun CoroutineScope.httpServer( Start an http server with settings invoking handler for every request |
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fun CoroutineScope.parseMultipart( fun CoroutineScope.parseMultipart( fun CoroutineScope.parseMultipart( Starts a multipart parser coroutine producing multipart events |
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fun CoroutineScope.pinger( Launch pinger coroutine on CoroutineScope that is sending ping every specified period to outgoing channel, waiting for and verifying client’s pong frames. It is also handling timeout and sending timeout close frame fun CoroutineScope.pinger( Launch pinger coroutine on CoroutineScope that is sending ping every specified periodMillis to outgoing channel, waiting for and verifying client’s pong frames. It is also handling timeoutMillis and sending timeout close frame |
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fun CoroutineScope.pinger( Launch pinger coroutine on CoroutineScope that is sending ping every specified period to outgoing channel, waiting for and verifying client’s pong frames. It is also handling timeout and sending timeout close frame |
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fun CoroutineScope.ponger( Launch a ponger actor job on the CoroutineScope sending pongs to outgoing channel. It is acting for every client’s ping frame and replying with corresponding pong |
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fun CoroutineScope.reader( fun CoroutineScope.reader( |
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fun CoroutineScope.startConnectionPipeline( Start connection HTTP pipeline invoking handler for every request. Note that handler could be invoked multiple times concurrently due to HTTP pipeline nature |
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fun CoroutineScope.writeMultipleRanges( Start multirange response writer coroutine |
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fun CoroutineScope.writer( fun CoroutineScope.writer( |