WebSocketWriter
class WebSocketWriter : CoroutineScope
Class that processes written outgoing Websocket Frame, serializes them and writes the bits into the writeChannel.
Constructors
WebSocketWriter( Class that processes written outgoing Websocket Frame, serializes them and writes the bits into the writeChannel. |
Properties
val coroutineContext: <ERROR CLASS> |
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var masking: Boolean : whether it will mask serialized frames. |
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val outgoing: SendChannel<Frame> Channel for sending Websocket’s Frame that will be serialized and written to writeChannel. |
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val pool: ObjectPool<ByteBuffer> : ByteBuffer pool to be used by this writer |
Functions
fun Closes the message queue |
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suspend fun flush(): Unit Ensures all enqueued messages has been written |
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Send a frame and write it and all outstanding frames in the queue |
Extension Functions
fun CoroutineScope. fun CoroutineScope.decodeChunked( Start a chunked stream decoder coroutine |
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fun <TEngine : ApplicationEngine, TConfiguration : Configuration> CoroutineScope.embeddedServer( Creates an embedded server with the given factory, listening on host:port |
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fun CoroutineScope.httpServer( Start an http server with settings invoking handler for every request |
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fun CoroutineScope.parseMultipart( fun CoroutineScope.parseMultipart( fun CoroutineScope.parseMultipart( Starts a multipart parser coroutine producing multipart events |
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fun CoroutineScope.pinger( Launch pinger coroutine on CoroutineScope that is sending ping every specified period to outgoing channel, waiting for and verifying client’s pong frames. It is also handling timeout and sending timeout close frame fun CoroutineScope.pinger( Launch pinger coroutine on CoroutineScope that is sending ping every specified periodMillis to outgoing channel, waiting for and verifying client’s pong frames. It is also handling timeoutMillis and sending timeout close frame |
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fun CoroutineScope.pinger( Launch pinger coroutine on CoroutineScope that is sending ping every specified period to outgoing channel, waiting for and verifying client’s pong frames. It is also handling timeout and sending timeout close frame |
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fun CoroutineScope.ponger( Launch a ponger actor job on the CoroutineScope sending pongs to outgoing channel. It is acting for every client’s ping frame and replying with corresponding pong |
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fun CoroutineScope.reader( fun CoroutineScope.reader( |
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fun CoroutineScope.startConnectionPipeline( Start connection HTTP pipeline invoking handler for every request. Note that handler could be invoked multiple times concurrently due to HTTP pipeline nature |
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fun CoroutineScope.writeMultipleRanges( Start multirange response writer coroutine |
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fun CoroutineScope.writer( fun CoroutineScope.writer( |