override fun peekTo(destination: Memory, destinationOffset: Long, offset: Long, min: Long, max: Long): Long

Try to copy at least min but up to max bytes to the specified destination buffer from this input skipping offset bytes. If there are not enough bytes available to provide min bytes after skipping offset bytes then it will trigger the underlying source reading first and after that will simply copy available bytes even if EOF encountered so min is not a requirement but a desired number of bytes. It is safe to specify max greater than the destination free space. min shouldn't be bigger than the destination free space. This function could trigger the underlying source reading that may lead to blocking I/O. It is allowed to specify too big offset so in this case this function will always return 0 after prefetching all underlying bytes but note that it may lead to significant memory consumption. This function usually copy more bytes than min (unless max = min) but it is not guaranteed. When 0 is returned with offset = 0 then it makes sense to check endOfInput.


number of bytes copied to the destination possibly 0



to write bytes


to skip input


bytes to be copied, shouldn't be greater than the buffer free space. Could be 0.


bytes to be copied even if there are more bytes buffered, could be Int.MAX_VALUE.

override fun peekTo(buffer: IoBuffer): Int

Copy available bytes to the specified buffer but keep them available. The underlying implementation could trigger bytes population from the underlying source and block until any bytes available.

Very similar to readAvailable but don't discard copied bytes.


number of bytes were copied