EnginePipeline

class EnginePipeline(val developmentMode: Boolean = false) : Pipeline<Unit, PipelineCall>

Application engine pipeline. One usually don't need to install interceptors here unless your are writing your own engine implementation

Constructors

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constructor(developmentMode: Boolean = false)

Types

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object Companion

Properties

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open override val developmentMode: Boolean = false
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Pipeline for receiving content

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Pipeline for sending content

Functions

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open fun afterIntercepted()
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suspend fun execute(context: PipelineCall, subject: Unit)
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fun intercept(phase: PipelinePhase, block: suspend PipelineContext<Unit, PipelineCall>.(Unit) -> Unit)
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open override fun toString(): String