EnginePipeline
Application engine pipeline. One usually don't need to install interceptors here unless your are writing your own engine implementation
Properties
Functions
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fun intercept(phase: PipelinePhase, block: suspend PipelineContext<Unit, PipelineCall>.(Unit) -> Unit)
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fun interceptorsForPhase(phase: PipelinePhase): List<suspend PipelineContext<Unit, PipelineCall>.(Unit) -> Unit>
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