EnginePipeline

class EnginePipeline(developmentMode: Boolean) : Pipeline<Unit, ApplicationCall>

Application engine pipeline. One usually don't need to install interceptors here unless your are writing your own engine implementation

Constructors

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fun EnginePipeline(developmentMode: Boolean = false)

Types

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object Companion

Functions

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fun addPhase(phase: PipelinePhase)
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open fun afterIntercepted()
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suspend fun execute(context: ApplicationCall, subject: Unit)
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fun insertPhaseAfter(reference: PipelinePhase, phase: PipelinePhase)
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fun insertPhaseBefore(reference: PipelinePhase, phase: PipelinePhase)
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fun intercept(phase: PipelinePhase, block: suspend PipelineContext<Unit, ApplicationCall>.(Unit) -> Unit)
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fun merge(from: Pipeline<Unit, ApplicationCall>)

Properties

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val attributes: Attributes
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open override val developmentMode: Boolean = false
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val isEmpty: Boolean
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val items: List<PipelinePhase>
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val receivePipeline: ApplicationReceivePipeline

Pipeline for receiving content

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val sendPipeline: ApplicationSendPipeline

Pipeline for sending content